![]() Pikes will actively seek out cavalry and surround heroes and monsters, and cavalry will prioritize archers first and infantry second. Units now have more intelligent targeting capabilities. Expect the new AI to send them far less often. The AI’s tendency to suicide units into the back of the player’s base has been greatly reduced! While these farm-seeking teams are actually an essential element of the AI’s tactical ability, they were being dramatically over-produced and were notoriously annoying. In our experience, it’s been a huge improvement. In 6.0, you’ll be facing an enemy that takes full advantage of unit target priorities, which means keeping your own troops alive will be much more difficult. As you might suspect, the core targeting priorities in the old AI were all over the place nearly every unit had a preference for attacking buildings over units, and most units were not very good at focusing on targets that they naturally counter. Target Priority tells each individual unit what exactly it should be attacking in any particular engagement when the AI gives it an attack-move command. The first thing we adjusted when we set out to improve the AI is called Target Priority. The article below breaks down what we’ve done, and what you can expect from version 6.0 going forward. This has been a massive undertaking in which many different aspects of the game were changed. In our soon-to-be-released update, we have completely overhauled Age of the Ring’s skirmish AI. ![]()
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December 2022
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